ASCILITE 2011

 

 

 

 

 

 

 

 

(Created in 2012—Backup from Wikispaces)

http://bit.ly/s61dz1

Learner-generated content as a pedagogical change agent

Vickel Narayan

Academic Advisor (eLearning and Learning Technologies)
Unitec Institute of Technology, New Zealand

Twitter: vnarayan
Blog: socialelearning.wordpress.com

 

A revolution – Pop culture and teaching

Not only is social life identical with communication, but all communication (and hence all genuine social life) is educative. To be a receipt of a communication is to have an enlarged and changed experience. One shares in what another has thought and felt and in so far, meagerly or amply, has his own attitude modified (Dewey, 1916, p. 112).

Web 2.0 and Technology (Netbooks and Mobile technologies)

A look at the Learner

A look at Learning and Teaching

The Projects

Certificate in Autotronics (Level 4)

Plan


 

 

 

 

 

 

 

 

 

 

Video – Students taking control of the Learning Space

Example of Student-generated content
Student Portfolio

Certificate in Boat Building (Level 3-4)

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Student-generated content

Student created videos – Playlist

Pictures: Two projects in as many semester.

Semester One – Pictures
Semester Two – Pictures

Student Blogs (Portfolios)

Chris Owens
James
Goran
Yong Tae

Student in different context

Lecturer Feedback

Certificate in Marine Technology (Level 4)

Student Feedback

iLearning???

I’ve just started the 2011 semester 1 studies and something very diferrent is changing the ”old fashion way” of teaching students at Unitec, I am saying that because I already been at Unitec on semester 2 2010, and we were tired of listening to our tutor talking for two hours every day doing the theory side, seeing my colleagues falling asleep, anyway to my and the others surprise Unitec had implemented a new tool called “ILearning” I have to admit I was a bit worried how would it end up, but now I really like the idea and I need to say since wed 16/03 when we had our first day of “ILearning” I am really impressed how the theory side became much more interesting, and we(students) are more involved as a team, I hope my classmates are enjoying as much as I am and together we will learn how to build our blogs. (Marine Technology Student, 2011)

Student-created video

Observed themes

Student content (Portfolios)

 

Certificate in Automechanical Engineering (CAME) (Level 2-3)


 

 

 

 

 

 

 

 

 

 

Certificate in Civil Engineering (Level 4)


 

 

 

 

 

 

 

 

 

 

 

 

Graduate Diploma in Higher Education (GDHE): Social Learning Technologies (SLT)

Staff capability development course on eLearning

Experiential Learning – Student-generated content as an output – ALTC 2011 Paper
“DeFrosting Professional Development: Reconceptualising Teaching using Social Learning Technologies”

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Student blog roll

Epistemology to Ontology

Findings

The impact of making learner-generated content a course outcome.

References:

Anderson, P. (2007). What is Web 2.0? Ideas technologies and implications for education. Retrieved 10 October, 2010, from http://www.jisc.ac.uk/media/documents/techwatch/tsw0701b.pdf

Borthick, A. F., Jones, D. R., & Wakai, S. (2003). Designing learning experiences within the learners’ zones of proximal development (ZPDs): Enabling collaborative learning on-site and online. Journal of Information Systems, 17(1), 107-134.

Bruns, A. (2007). Beyond difference: reconfiguring education for the user-lad age. Paper presented at the ICE3: Ideas, Cyberspace, Education, Loch Lomond, Scotland.

Chen, S. (2002). A cognitive model for non-linear learning in hypermedia programmes. British Journal of Educational Technology, 33(4), 449-460.

Cochrane, T., & Narayan, V. (2011). DeFrosting professional development: Reconceptualising teaching using social learning technologies. Paper presented at the ALT-C, UK.

Efimova, L. (2004, 2-3 April). Discovering the iceberg of knowledge work: A weblog case. Paper presented at the Fifth European Conference on Organisational Knowledge, Learning and Capabilities, Innsbruck, Austria.

Herrington, J. (2006). Authentic e-learning in higher education: Design principles for authentic learning environments and tasks. Paper presented at the E-Learning Conference.

JISC. (2009). Effective practice in a digital age: A guide to technology-enhanced learning and teaching. Bristol: JISC.

Kemmis, S., & McTaggart, R. (1988). The action research planner (3rd ed.). Geelong: Deakin University.

Luckin, R. (2008). The learner centric ecology fo resources: A framework for using technology to scaffold learning. Computers & Education, 50, 449-462.

Luckin, R., Clark, W., Garnett, F., Whitworth, A., Akass, J., Jon, C., et al. (2008). Learner generated contexts: a framework to support the effective use of technology to support learning. Retrieved 19 December, 2010, from http://api.ning.com/files/Ij6j7ucsB9vgb11pKPHU6LKMGQQkR-YDVnxruI9tBGf1QeSYUDvMil6uWqX4F1jYA1PUkZRXvbxhnxuHusyL1lRXVrBKnO/LGCOpenContextModelning.doc

McLoughlin, C., & Lee, M. J. W. (2008a). Future learning landscapes: Transforming pedagogy through social software. Innovate Journal of Online Education, 4(5). Retrieved from http://innovateonline.info/pdf/vol4_issue5/Future_Learning_Landscapes-__Transforming_Pedagogy_through_Social_Software.pdf

McLoughlin, C., & Lee, M. J. W. (2008b). Mapping the digital terrain: New media and social software as catalysts for pedagogical change. Paper presented at the ASCILITE, Melbourne

McLoughlin, C., & Lee, M. J. W. (2008c). The three P’s of pedagogy for the networked society: Personalisation, participation and productivity. International Journal of Teaching and Learning in Higher Education, 20(1), 10-17.

Reeves, T. (1997). Evaluating what really matters in computer-based education. In M. Wild & D. Kirkpatrick (Eds.), Computer education: New perspectives (pp. 219-246). Perth, Australia: MASTEC.

Robinson, K. (2003). Mind the gap: The creative conundrum. Critical Quarterly, 43(1), 41-45.

Robinson, K. (2011). Out of our minds: Learning to be creative. West Sussex, UK: Capstone Publishing Ltd.

Seidel, S. (2011). Hip Hop genius: Remixing high school education [Video]. Retrieved 4 May, 2011, from http://vimeo.com/22591307

Sener, J. (2007). In search of student-generated content in online education. e-mentor, 4(21). Retrieved from http://www.e-mentor.edu.pl/_xml/wydania/21/467.pdf

Siemens, G. (2005). Connectivism: A learning theory for the digital age. International Journal of Instructional Technology and Distance Learning, 2(1).

Vargas, R. A. (2003). Retrieved 31 September, 2011, from http://las.depaul.edu/diaspora/docs/docs/VargasEssay2003.pdf

Vygotsky, L. S. (1978). Mind and society: The development of higher psychological processes. Cambridge: Harvard University Press

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